In a 3d space and in a visual scene, we have an interaction between the objects and the space. So we can add some objects here like this. They are called and their main purpose is to support, protect, or even define the space. In this case, they are called wall objects. They look like this. Let's go into this toolbox, add some wall objects. And let's go into the boundary of the space. Let's start off with a rectangle. This is a rectangle of dimension 1 units. And it's an object. And we can call this a rectangle. Let's go ahead and add some more. We can also add a cube. So let's start off with a cube. And let's call it cube. We can also add a sphere. So lets do that. So to create a sphere we need to add a circle. Go into the circle tool. Drag this along the x axis. Go into the circle tool. We want to make it in this direction. Press 1. And it's a circle. Press 3 to make it a sphere. We can also make a corner off of this. We're going to go into the face select tool. Press 1. And we're going to select the face. This here is the front face. Move it to here. Move it down. Press 1. And this is the back face. We want to rotate this about 90 degrees. Press R to select rotate. Select this face. Press 6 to rotate. 90 degrees. Go into the face select tool. Press 1. This is the back face. We want to rotate this about 90 degrees. Press R to select rotate. Select this face.
Zooming into the roof. I can use that to select this and delete it. Now i can move this up and down. Now i can move and scale the model up. Blender has a realtime physics engine built in. So when i click into it i can transform the model as i like. Next lets open the roof window here. The place where the roof is. Lets select the roof.
So lets set the material to 0% alpha. So select the material and click on the icon at the top. Now we see the material is now 0% alpha. Now we can see the reflection through the glass. Now lets get rid of it. In the window panel click on the camera icon and select ``Camera``. Now press the F key and it will select everything in front of the camera. Now click on the glass and press the H key and it will select everything behind the glass.
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One of the drawbacks to this approach was that we needed to recompile every time we made even a small change to the code. This slowed everything else we were doing down and because we couldn't always have someone waiting for the application to finish building. 827ec27edc